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LEVEL DESIGNER FULL-TIME,
ZING GAMES, NAPERVILLE, IL, USA
Zombie Rollerz: The Last Ship:
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Designed and implemented levels that effectively balance gameplay and narrative objectives, considering factors such as 2D level layout, POI design, enemy placement, pacing, and more.
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Leveraged in-house tools to create 3D level blockouts and script gameplay mechanics using C#, ultimately producing a functional prototype.
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Developed gameplay and narrative spaces, utilizing quest design to create engaging experiences for players.
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Collaborated with the design team and system designer to integrate new systems seamlessly into the levels.
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Provided valuable feedback to the programmer team during testing of new features and tools, ultimately improving the overall quality of the game.
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Collaborated closely with environment artists to ensure accurate implementation of design into the game engine, utilizing Excel to provide detailed references and guidelines.
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Created level design documents to guide project development and ensure consistent quality across all levels.
The Sandbox Game Maker Project:
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Researched for reference, and created ideation and concept of game mechanics, features, and levels.
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Created detailed layout of the environment, including placement of props and triggers of events using The Sandbox Game Maker.
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Ensured that all levels were fun to play while also challenging by testing each level repeatedly and iterating.
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Collaborated with other designers on four different projects, contributing ideas and feedback when appropriate.
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Worked closely with the environment artists to ensure proper implementation of the design into the game engine and created Excel to offer references for artists.
May 2022 - Present
#design#level design
Company website: https://www.zinggames.net/
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LEVEL DESIGN INTERN,
NEKCOM ENTERTAINMENT, WUHAN, CHINA
Showa American Story:
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Used Unreal 4 engine to build levels and work with the lead level designer and 3D artists.
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Communicated with the art team and propose some demands
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Started from setting up the gray box level, revised several plans for the lead level designer’s selection
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My design was accepted by the lead level designer and is being developed
2018 Summer and 2019 Summer
#design#level design
Company website: https://www.nekcomgames.com/
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QA TESTER (Remote),
GLOBAL BETA TEST NETWORK BY KEYWORDS STUDIOS, REDMOND, WA, US
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Tested unfinished or unpublished games
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Generally, testing for games Close Alpha and Close Beta, including Console, Mobile and PC games.
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Filled in a form to record the information of console, system version and network condition
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In single-player game mode, tested the game demos, finding any bugs and glitches in passing the levels, reported the bugs and glitches where it happened as well as any error codes
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In multiplayer games, tested network condition, microphone and whether there’s problem in cooperating with team players, recorded if there were any bugs or glitches and reported timely
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Reviewed the game, including whether it’s playable, as well as the graphics , sound and art style.
2016 Spring until now
#QA
Company website: https://www.keywordsstudios.com/
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TEACHER ASSISTANT FOR PROF. SCOTT NIEMI, BECKER COLLEGE WORCESTER, MA, US
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Served as TA in three courses for Prof. Scott Niemi, including ARTS-2400-W01 Cartooning Basics (fall 2018), GAME-2110-W01 Storyboarding Animation (spring 2019) and ARTS-1100-W01 Principles of Drawing (spring 2019)
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Tutored students when they could not follow the professor’s lecture
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Demonstrated and interpreted other students’ puzzles to help them catch the professor’s progress in class
2018 Fall until graduate