Work Projects
Zombie Rollerz: The Last Ship is a single-player action roguelike adventure game. Set in a post-apocalyptic world, players control the ship to battle hordes of zombies, collect powerful weapons, and explore an open map to survive. Players can also manage their crew and upgrade the ship to make it more powerful and better equipped to handle the challenges.
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Created game levels from the sketched 2D layout to playable levels.
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Designed unique and interesting POIs on the levels.
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Made poi prototypes using C# and playtested them through iterations, while keeping the fun in poi.
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Authored and reviewed design documentation.
2022 - 2024
#game design#level design# C#
Steam Demo:
https://store.steampowered.com/app/2336990/Zombie_Rollerz_The_Last_Ship__Prologue/
Zombie Rollerz: The Last Ship
(Playable Demo)
Showa American Story is a single-player action RPG game. The story is about the main character, Choko Chigusa. She is a teenage girl miraculously revived from the dead, on a journey of truth and revenge. When she wakes up to is a reimagined America that finds itself as Japan’s unofficial colony. But this world isn’t just a fusion of American and Japanese cultures. Apparently, a mysterious incident caused this post-apocalyptic world to be marred by zombies, monsters, and human survivors of different backgrounds and beliefs, which is arguably more frightening than the threat of the undead.
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Created a game level from the sketched 2D layout to a playable gray box.
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Communicated with artists and programmers to solve issues.
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Playtested the level.
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Authored and reviewed design documentation.
2018 Summer & 2019 Summer
#game design#level design# blueprint#maya
Zombie Rollerz: The Last Ship
(Playable Demo)
Passion Projects
In order to make a multiplayer game, we came up with an idea that two people together control the same robot but a different part of it. The player one plays as the shooter part, on the top of the robot, can aim and shoot in a first-person view. The second player plays as the movement part, in a third-person view and can move around, jump, and use the jetpack to fly.
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Guided overall creative direction.
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Designed game mechanics and gameplay.
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Scripted the gameplay in Unreal using Blueprint.
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Made 3D models in Maya
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Made level lighting effects in Unreal
2020 - 2021
#game design#level design#blueprint#lighting#maya#animation
Steam Store:
https://store.steampowered.com/app/1451840/Heart_of_Metal/
Heart of Metal (Early Access)
Mirror
Our initial idea is to make a puzzle game with portal elements. Players use portals to access different areas of the map. All portals are fixed at an assigned location, and before they can use the portal, they have to switch its color so that another door that has the same color can be connected with the first door. However, we finally find out that since all portals are fixed, there is little room for us to implement puzzles. All the things players need to do is keep switching the color of a door until they see the desired color. So we decided to make some changes.
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Designed part of levels
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Created background story for the project
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Build the levels in Unreal
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Build the lighting in Unreal
2020 Spring
#game design#level design#lighting#Story#Unreal
Dungeon Survivor
Dungeon Survivor is a two weeks small project. The player needs to explore the dungeon and collect resources to build the tools. The player has to use tools to enter the next place.
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Co-designed gameplay and game system.
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Designed part of game levels.
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Build the level in Unity
2020 Spring
#system design#level design#Unity
Download to Play: https://pricejedi.itch.io/dungeon-survivor
Mystria
Mystria is an interactive music game. The game used HTC VIVE VR and Unity 3D for game development. The player can use the controller to interact with the musical instruments in the level. The game has been published on itch.io in 2019.
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Co-designed gameplay
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Designed game levels.
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Build the level in Unity
2018 Fall
#game design#level design#Unity
Download to Play: https://mystria.itch.io/mystria