Level Design
The Island
The level is designed for a cover shooting game. The narrative is about the agent (player) destroying the drug dealer's fort, the tower building on the island. I hope I can make good navigation for the player. Even though they are at various locations, they still can see the landmark. In addition, I set up the collectibles and enemies on the map.
-
Design a shot level for the cover shooting game.
-
Follow the art style from the concept.
-
Make sure the level supports the narrative.
-
Provide good guidance for players.
-
Balance the intensity and rhythm in the level.
October 2021
#Singleplayer#Third Person#Cover Shooting#Adventure#Unreal
Worksite: Unfinished Building
The level is designed for a third-person, cover shooting game. The story is about a person who falls back from the building after completing the mission. The mission location is an unfinished building on the worksite. The player's goal is successful evacuation taking the helicopter.
-
Design the final part of the level
-
Follow the art resources to make level.
-
Support the narrative.
-
Design different paths to the target.
-
Balance the intensity and rhythm of the level.
October 2021
#Singleplayer#Third Person#Cover Shooting#Adventure#Unreal
Middle Eastern Town
The level is designed for a third-person, adventure game. And it is a part of an open-world map. The story is about an agent's mission. The player is an agent who goes to the town to steal the classified document and destroy the enemy's fortified point. The classified document was stored in the military base, which is an optional quest. The temple is the enemy's fortified point. The player needs to destroy it.
-
Designed special buildings (focal points) to help the player to develop their own mental map for the open world.
-
Used landmarks to attract the player's eyesight in order to help them find the next destination.
-
Created multiple entrances considering the player can enter this area from different directions of the world
September 2021
#Open World#Singleplayer#Third Person, #Adventure#Unreal
Hello Mario Level Design
Hello Mario is a developer mod in GameMaker. This mod likes Mario Maker, but the developer can use the art assets and script in the mod. I used it to make a playable and interesting 2D level.
-
Designed levels
-
Changed and debug script
-
Build the levels in GameMaker
Spring 2020
#2D level design#script#GameMaker