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Zombie Rollerz: The Last Ship

(In Development, Demo Playable)
PC

AWARDS

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GENRE

3D, Singleplayer, Action Roguelike, Adventure, Top Down

GAME ENGINE

Unity 3D

MY RESPONSIBILITIES

  • Created game levels from the sketched 2D layout to playable levels.
  • Designed unique and interesting POIs on the levels.
  • ​Made poi prototypes using C# and playtested them through iterations, while keeping the fun in poi.
  • Authored and reviewed design documentation.
Description

Zombie Rollerz: The Last Ship is a single-player action roguelike adventure game. Set in a post-apocalyptic world, players control the ship to battle hordes of zombies, collect powerful weapons, and explore an open map to survive. Players can also manage their crew and upgrade the ship to make it more powerful and better equipped to handle the challenges.

What I did
  • Designed and implemented levels that effectively balance gameplay and narrative objectives, considering factors such as 2D level layout, POI design, enemy placement, pacing, and more.

  • Leveraged in-house tools to create 3D level blockouts and script gameplay mechanics using C#, ultimately producing a functional prototype.

  • Developed gameplay and narrative spaces, utilizing quest design to create engaging experiences for players.

  • Collaborated with the design team and system designer to integrate new systems seamlessly into the levels.

  • Provided valuable feedback to the programmer team during testing of new features and tools, ultimately improving the overall quality of the game.

  • Collaborated closely with environment artists to ensure accurate implementation of design into the game engine, utilizing Excel to provide detailed references and guidelines.

  • Created level design documents to guide project development and ensure consistent quality across all levels.

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